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366d.com

Sebastian Ahlers

A simple game as work sample written in ActionScript 3. Own MVC game-engine base on the Starling framework. A turnbase-tactic game for mobile devices with Adobe AIR written in ActionScript 3. Own game-engine base on the Starling framework. Support for isometric and hexagon tilemaps. Mapdata(Trigger,enemies,.) stored in xml-files. A Space Free2Play MMOG developed by Reakktor Media GmbH, where i was responsible for creating the user interface with the middleware Scaleform in ActionScript 2 and C . Adobe Fl...

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Frie●●●●dorf , 02742

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49 35●●●●●35330
ho●●●●●●●●@all-inkl.com

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Sebastian Ahlers | 366d.com Reviews
<META>
DESCRIPTION
A simple game as work sample written in ActionScript 3. Own MVC game-engine base on the Starling framework. A turnbase-tactic game for mobile devices with Adobe AIR written in ActionScript 3. Own game-engine base on the Starling framework. Support for isometric and hexagon tilemaps. Mapdata(Trigger,enemies,.) stored in xml-files. A Space Free2Play MMOG developed by Reakktor Media GmbH, where i was responsible for creating the user interface with the middleware Scaleform in ActionScript 2 and C . Adobe Fl...
<META>
KEYWORDS
1 portfolio
2 ghosthouse defender
3 facts
4 additional information
5 live demo
6 game documentation
7 engine documentation
8 starling framework
9 wartactics
10 pathfinding
CONTENT
Page content here
KEYWORDS ON
PAGE
portfolio,ghosthouse defender,facts,additional information,live demo,game documentation,engine documentation,starling framework,wartactics,pathfinding,mapeditor,black prophecy,document view pattern,parallax background scrolling,coder art graphics,pendusim
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Sebastian Ahlers | 366d.com Reviews

https://366d.com

A simple game as work sample written in ActionScript 3. Own MVC game-engine base on the Starling framework. A turnbase-tactic game for mobile devices with Adobe AIR written in ActionScript 3. Own game-engine base on the Starling framework. Support for isometric and hexagon tilemaps. Mapdata(Trigger,enemies,.) stored in xml-files. A Space Free2Play MMOG developed by Reakktor Media GmbH, where i was responsible for creating the user interface with the middleware Scaleform in ActionScript 2 and C . Adobe Fl...

INTERNAL PAGES

366d.com 366d.com
1

2327 - Ein Flash-Spiel von Sebastian Ahlers & Matthias Warnicke

http://www.366d.com/2327

2

Ghosthouse Defender by Sebastian Ahlers

http://www.366d.com/defender/defender.html

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3

API Documentation

http://www.366d.com/defender/doc/game

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4

API Documentation

http://www.366d.com/defender/doc/engine

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PenduSim

http://www.366d.com/misc/pendusim.html

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366d.com 366d.com

Sebastian Ahlers

A simple game as work sample written in ActionScript 3. Own MVC game-engine base on the Starling framework. A turnbase-tactic game for mobile devices with Adobe AIR written in ActionScript 3. Own game-engine base on the Starling framework. Support for isometric and hexagon tilemaps. Mapdata(Trigger,enemies,.) stored in xml-files. A Space Free2Play MMOG developed by Reakktor Media GmbH, where i was responsible for creating the user interface with the middleware Scaleform in ActionScript 2 and C . Adobe Fl...

366d.de 366d.de

Sebastian Ahlers

A simple game as work sample written in ActionScript 3. Own MVC game-engine base on the Starling framework. A turnbase-tactic game for mobile devices with Adobe AIR written in ActionScript 3. Own game-engine base on the Starling framework. Support for isometric and hexagon tilemaps. Mapdata(Trigger,enemies,.) stored in xml-files. A Space Free2Play MMOG developed by Reakktor Media GmbH, where i was responsible for creating the user interface with the middleware Scaleform in ActionScript 2 and C . Adobe Fl...

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